Journal - 2012 to 2016

The more recent part of my dev blog archive; a bit more in-depth and across a variety of topics.

Note that these blogs were converted over from Drupal which I abandoned because it was too much effort to maintain; so a lot will have broken links and images. I might return here one day and add a fresher conversion that preserves these thinsg, or I might not.

Godzilla (2014); May 17, 2014
Game Diary: Alundra; January 19, 2014
2013 - A Year In Review!; December 29, 2013
Punch and Pie Calgary Indie Game Thing at Eau Claire October 27; October 24, 2013
Lua Profiler; September 14, 2013
Lua Profiler; September 14, 2013
Some excellent working code to get GL extensions on windows (note: not actually excellent or working and does not get GL extensions on windows); June 22, 2013
Paradise Perfect Boat Rescue OUT NOW; June 20, 2013
Star Trek: Into Darness - Thoughts - SPOILER ALERT; May 25, 2013
Towerfall FanComputation; May 21, 2013
GrÜne; May 15, 2013
Render Optimization Bug; May 13, 2013
Things! ... Things?; May 10, 2013
Paradise Perfect Boat Rescue Coming Soon; April 26, 2013
Snty Prsrvtn; April 22, 2013
Texas is Bundled on Indie Royale; April 13, 2013
Mini-Review: Forevolution for Vita (PlayStation Mobile); March 16, 2013
Screenshot Saturday Paradise Perfect Boat Rescue Level Three Spiral Galaxy; March 9, 2013
Some Dope Cowboy Haikus; March 7, 2013
Cowboy Haiku Contest (CONTEST CLOSED); March 6, 2013
Visual Boat Studio 2013; February 27, 2013
Paradise Perfect Boat Rescue - COMING SOON (really!); February 12, 2013
Metal Thingie on Mars; February 8, 2013
TRIP˙TYCH; January 25, 2013
Aliasing; January 23, 2013
Wind Lines; January 15, 2013
Collage 1; January 3, 2013
Don't Use The Word "OPTICS" Metaphorically, Please; December 31, 2012
The Hobbit Technical Thoughts; December 19, 2012
WART - Bluegrass King; December 15, 2012
The True Price of Indie Games; December 14, 2012
Jellyfish Ghost - FCO WIP #2; November 30, 2012
GHOSTS // TEST GHOST; November 30, 2012
The Real Texas OST Released - NOW 40% off ON GOG, GamersGate, Desura; November 20, 2012
Cloud Atlas - Why the Critics Are Wrong (SPOILERS); November 11, 2012
Happy Fanart Friday; November 9, 2012
Electronic Voting Machines Must Be Rejected By The Free World; November 6, 2012
OGMO Editor Tutorials; November 3, 2012
Game Analysis - Zelda II: The Adventure of Link; October 20, 2012
Unroll A Roll A Roll on A Roll - AMORTIZE!; September 28, 2012
Symmetries of 2-Dimensional Bitfields; September 27, 2012
Announcing 2012 - twntytwlv.com - A BANNER YEAR FOR INDIE GAMES; September 16, 2012
Steamlight The Real Texas; September 3, 2012
Steamlight The Real Texas; August 30, 2012
ORCAJAM 2012; August 28, 2012
Curiosity Mars Descent HD with Audio - August 6, 2012 - MARDI HD at 4FPS; August 22, 2012
The Real Texas - Game Dev Code of Honour, Mathilda and Carrie's Motivation (no spoilers); August 3, 2012
Animating Arms and Legs; July 26, 2012
The Dark Knight Rises - Deconstructed by Batman/Nolan Neophyte - SPOILERS; July 20, 2012
MERRY CANADA DAY BOO HOO HOO; July 1, 2012
The Real Texas is OUT NOW; June 15, 2012

Journal - 2006 to 2012

Mostly covering the development of The Real Texas.

Craemle Zone is Scary and Madness; April 29, 2012
Artistic Suicide; April 25, 2012
...; April 19, 2012
Carmack is Learning to Program, OR: BIT MASKS and The Multiverse; April 1, 2012
Forums are HERE; March 30, 2012
The Alone Sword Released; November 12, 2011
FINGERS CROSSED; September 29, 2011
Survey of (Implicit) Game Design Choices; September 10, 2011
Vector Field Rivers, Tangerine Skies, Blah Blah Blah Marmalade Eyes; September 4, 2011
The Real Texas -- Out Soon for PC, Mac and Linux; September 1, 2011
How to Make a Videogame Trailer on the Cheap; August 24, 2011
A new kind of loop: the P-loop!; June 14, 2011
Save Game Transactions in RPGS; June 10, 2011
The Alone Sword - Coming Soon; June 1, 2011
Quandary of the Auto Updater; April 21, 2011
Circles are Confusion; April 16, 2011
The Making Of...; April 5, 2011
DONE DONE DONE DONE DONE; March 2, 2011
Robo-Drunk; February 16, 2011
Your Quest for Today is to Hug a Tree; February 13, 2011
Star Wars and Restraint; February 8, 2011
Gung Hei Fat Choi 2011; February 4, 2011
Point Queries; January 25, 2011
New Release - Eldritch OST; January 25, 2011
The Human Touch; January 18, 2011
ROOM JAM YYC; January 13, 2011
2010 A YEAR IN REVIEW; December 31, 2010
Final Boss is Finished; December 28, 2010
Legacy Forest is Found; November 14, 2010
Game Dev Trix - Arguments; November 11, 2010
Ah Summer, Where Have Ye Gone?; October 31, 2010
The Real Texas - Official Trailer #1; October 26, 2010
Let's Talk Ep 4: Open and Closed Loops; September 24, 2010
The Real Texas Video - Rats (Kinda Gross); September 6, 2010
Scott Pilgrim vs. The World; August 22, 2010
The Holiness of the Update Cycle; August 17, 2010
Why The Legend of Elkanah Sucks; July 29, 2010
Full Tilt Ahead on The Real Texas - Here's a Random Screenshot; July 24, 2010
Separation of Church and State; July 20, 2010
How to Draw; July 2, 2010
Texas Submitted to PAX10; June 14, 2010
Literary Justification; June 3, 2010
La Tour Part II - Drones, NPCs; May 31, 2010
The All-New for 2010 Kitty Lambda 4 Part Game Dev TOUR - Part I: World Elements; May 27, 2010
DEATH, LIFE at Kongregate.com; April 12, 2010
On Metacomputers - PART II; April 9, 2010
On Metacomputers - PART I; April 7, 2010
Staying on Track, Geometry Wars; March 12, 2010
Latest Video: Geometry Lesson; February 24, 2010
The Cutting Room Floor; February 21, 2010
RPGs and User Testing; February 13, 2010
Global Game Jam 2010: I am an Artist; February 3, 2010
Harmonization; January 23, 2010
Latest Video: Floating Eye; January 19, 2010
The Floating Eye; January 19, 2010
VVVVVVery TTTTTTerry Day!; January 9, 2010
Happy 2010 from KITTY*LAMBDA!!!; December 31, 2009
Happy Boxing Week; December 26, 2009
Adobe FlexBuilder Linux (Alpha 5) + Eclipse 3.4 Ganemede on Linux; December 17, 2009
Hunters of the Northwest Passage; December 14, 2009
Let's Talk Episode 2; December 4, 2009
Let's Talk Ep 2: TNT; December 4, 2009
Hiatus? No!; November 22, 2009
More Graph-viz-ing!; October 30, 2009
H1N1 Flu, Ahoy! and Ephiphany, Ho!; October 26, 2009
Calgary Small Business Week; October 19, 2009
Calgary Small Business Week; October 19, 2009
The Notebook; October 16, 2009
Kinetics in Games; October 15, 2009
Texas Alpha 101 is Ready!; October 12, 2009
Automapping is Subtle; October 2, 2009
Automapping, Walking; October 2, 2009
Where to now!; September 30, 2009
Unexpected Consequences!; September 29, 2009
Milestone 1, Reached!; September 26, 2009
More Musings; September 25, 2009
On Alternate Dimensions; September 21, 2009
The Castle at Night; September 21, 2009
First section: done?; September 19, 2009
Music; September 14, 2009
Flow bugs, NPCs; September 13, 2009
Venture the Void 1.1.5; September 13, 2009
First Playtest, Venture the Void 1.1.5; September 4, 2009
The Legend of Zelda: A Link to the Past -- First Impressions; August 27, 2009
Storytime; August 22, 2009
Webstream,; August 21, 2009
The EVILS of C++: Static Initialization; August 13, 2009
Keeping the Past ALIVE; August 7, 2009
RN and Friends; August 3, 2009
Water Effects; July 26, 2009
Sound Effects Time; July 26, 2009
Everything you wanted to know about the stencil buffer, but were afraid to ask.; July 25, 2009
Clouds Video; July 16, 2009
Clouds; July 16, 2009
Geography: Where It's At; June 30, 2009
When to Cut Your Losses; June 29, 2009
At last.. IT IS TIME TO DIE!; June 18, 2009
Sleepiness Status Effect; June 18, 2009
Progress, NPC Doors; June 13, 2009
Models, Water; June 8, 2009
StickLike Property; June 5, 2009
Set Pieces, Backstory; June 3, 2009
Let's Talk: Episode 1; June 1, 2009
Let's Talk Ep 1; May 29, 2009
Website, Video, Hamumu, Objects; May 27, 2009
First Gameplay Video; May 23, 2009
BeautifulTimer; May 18, 2009
Chiang Mai; May 13, 2009
Back in the Saddle, Yaa hoo!; May 3, 2009
Going With Option 1; April 15, 2009
Save Points, Zelda 1; April 15, 2009
LuaProfiler, Simulation; April 13, 2009
Hong Konging it With Windows Vista; April 8, 2009
Replays; March 13, 2009
More Tutorial Nonsense...; February 13, 2009
Success with cutscenes!; February 12, 2009
Cutscenes. Argh!; February 9, 2009
Planning for the Parking Garage; January 27, 2009
Can you hear the Wind in the Willows?; January 13, 2009
Sway, continued; January 12, 2009
Polishing, bushes, longscreen!; January 10, 2009
Memory Tracing; December 30, 2008
The Separation of Church and State; December 28, 2008
UI Simplification, Cool IDE Idea; December 22, 2008
Atcho' Feets; December 20, 2008
Sound Effects Hooray!; December 16, 2008
Integration... Complete (sorta); December 13, 2008
Eclipse Migration, sfxr; December 11, 2008
Eclipse vs. KDevelop; December 8, 2008
Profiler Ho!; December 4, 2008
Information Painting; December 1, 2008
Story to Fit; November 28, 2008
NPCs Cleaned UP!; November 20, 2008
Still Snowing, Side Projects; November 19, 2008
Game Development Season is Here!; November 7, 2008
FluidText; September 9, 2008
GraphViz; September 6, 2008
Keys, Doors working; September 4, 2008
K.I.S.S.; August 29, 2008
Context is the KEY!; August 15, 2008
Flexibility and Staying in Touch!; August 6, 2008
Detour: World Design; June 19, 2008
The Blue Door; May 4, 2008
Next phase: story! And player/enemy interaction issues...; May 2, 2008
The Creative Ebb; April 25, 2008
New Enemies; April 16, 2008
Notres for Salamander; April 10, 2008
New Enemy Ideas; April 6, 2008
Awesomest Sound Effects Ever; April 4, 2008
Bats!; April 3, 2008
Bats 'n Rats; March 28, 2008
Sheep!; March 24, 2008
Renderables, Soundables...; March 17, 2008
Enemies, AI Rethinking...; March 16, 2008
Bandits for the win!; March 10, 2008
Golden Rule of Adding Moving Gameplay Elements; February 18, 2008
Causal Chains and Snowfall; January 25, 2008
Fun as a Survival Skill; Sound effects, item system.; January 21, 2008
January Slowdown; January 16, 2008
Time for Gameplay; December 21, 2007
Setting and the Altar of the Evil Pig; December 7, 2007
Yarks! Donjon.; November 26, 2007
Doors, Pathfinding; October 31, 2007
Quadrupeds, Monkeys; October 29, 2007
Had this great discussion with Kevin...; October 19, 2007
Pathfinding Issues, NPC behaviour...; October 10, 2007
All NPCs are in!; October 8, 2007
No way, that was silly...; September 25, 2007
Picky Electric; September 23, 2007
Transforms; September 19, 2007
The MONDAY Blahs; September 17, 2007
Multi Tiered AI, Incremential Development; September 3, 2007
Pathfinding!; August 31, 2007
VtV Server Story!; August 20, 2007
Google DOCS; August 6, 2007
NPCs!; July 25, 2007
VtV 1.1; July 19, 2007
Hidden Valley Ruins; July 3, 2007
Shake some game; July 1, 2007
Trees, Trees, En Pee Sees!; June 29, 2007
This Post is the Same As The Last One; June 19, 2007
Water Works, Now for BEDS!; June 11, 2007
Adwords, Walking on Water; June 7, 2007
Development Grinds to a Halt; June 1, 2007
Barnstorming Brainstorming; May 29, 2007
Untitled; May 28, 2007
Starcraft 2, Architecture, Occlusion; May 22, 2007
Houses, houses, houses!; May 18, 2007
Sod houses, town layout; May 15, 2007
Furniture, houses, download.com; May 14, 2007
GL_NEAREST_MIPMAP_NEAREST; May 11, 2007
Terrain, farmland, detail; May 8, 2007
Tension, Chapters!; May 7, 2007
To-day!; May 5, 2007
Scenery; May 4, 2007
A new ERA in life journaling; May 1, 2007
Another Type of Adventure; June 9, 2005

Journal - 2001 to 2006

Going back to 2001 to 2006, this part of the blog is very bad and sort of tracks the development of my space game. It's a little bit funny to me that this is here.

Capitalization, Warp Drive, XP, CommLink Live!; June 1, 2005
Untitled; May 23, 2005
I think the next thing to tackle here is just generally the AI.; April 28, 2005
BETA 5; April 25, 2005
BETA 4 Features; April 13, 2005
Planning!; April 12, 2005
Emergency Meeting of the High Council to Stupid Last Ditch Efforts to Save Gameplay; March 20, 2005
What's Next?; March 17, 2005
Converting Towns; March 14, 2005
Think about how much energy I have spent on the stupid quest system!; March 8, 2005
Yarr!; March 5, 2005
Beta 2; February 22, 2005
Lightning Only Strikes Once; February 8, 2005
Exuberant Bankruptcy!; February 7, 2005
Emergency Planning Session!; February 5, 2005
Bankruptcy! I do declare!; February 5, 2005
More of the same, I guess!; February 4, 2005
Untitled; February 1, 2005
Back and forth!; January 31, 2005
satellite one; January 29, 2005
I Find Myself Wanting to EXPLORE the World.; January 27, 2005
Syncopation!; January 25, 2005
Hemmm!; January 19, 2005
Story Time in Alphaville; January 19, 2005
Cutting and running!; January 19, 2005
Help! Help!; January 18, 2005
Politburo....; January 14, 2005
Training, Senate, Face down in the mud with a pounding headache...; January 13, 2005
Trainers, economies, guilds, and freecell!; January 11, 2005
Bits and Bits; January 10, 2005
Couple Things...; January 6, 2005
Clouds, Shields; January 5, 2005
Profiling!; January 3, 2005
Ship AI!; December 21, 2004
Opthimalization!; December 20, 2004
Junipar!; December 16, 2004
Debugging, Cohesiviving!; December 15, 2004
Fatal Crash Bugs-a-Plenty!; December 14, 2004
Trees!; December 13, 2004
More Fun From The TEXTURE MAPS!; December 10, 2004
Pbuffers, impostors, stuff...; December 9, 2004
Organics2!; December 8, 2004
Continuing!; December 7, 2004
Networkization!; December 6, 2004
Circle!; December 6, 2004
Enough graphics for awhile...; December 3, 2004
Splish Splash!; December 1, 2004
Fast Art; November 30, 2004
Superb Mateys!; November 29, 2004
Indie Log Jam '94; November 26, 2004
Captiv8; November 24, 2004
Pachinko!; November 19, 2004
Know What's Next!; November 18, 2004
BGloading; November 17, 2004
Load Times' Looming Shadows; November 11, 2004
Monseter Eh? Aye!; November 10, 2004
Nah!; November 5, 2004
More Design Musin's; November 4, 2004
No Title; November 2, 2004
Et Voila!; October 20, 2004
I'm working on mainly two things right now.; September 25, 2004
NPC Job Class Services...; September 15, 2004
Rehauls; September 7, 2004
Quest/Reward System; September 6, 2004
Story Planning; August 24, 2004
Status!; August 3, 2004
Long time no status update!; July 7, 2004
Fighting engine, productiveness...; July 1, 2004
Work Plan!; June 18, 2004
Tylenol Cold/Flu!; June 16, 2004
Work plans!; June 7, 2004
Story Intro!; June 2, 2004
Story system!; May 31, 2004
Alpha 0.75; May 29, 2004
Life is gut!; May 28, 2004
What's the frequency, James?; May 27, 2004
Que Estas?; May 22, 2004
Weather; May 20, 2004
whether or not to do weather.; May 17, 2004
Mucho Excititude!; May 13, 2004
Ship AI; May 11, 2004
Ship NPCs; May 10, 2004
Ship Refactoring...; May 8, 2004
I wark on it awwwl dey lawng....; May 7, 2004
What's next?; May 5, 2004
WINSOCKROCK!; May 4, 2004
Just Good Enough =); May 3, 2004
Synchronicity!; May 1, 2004
ZONES, crap...; April 29, 2004
Funness!; April 27, 2004
Network!; April 26, 2004
Network Code; April 24, 2004
Network Classes...; April 22, 2004
Excitement Builds; April 21, 2004
Alpha 0.5; April 20, 2004
VEX; April 17, 2004
Save/Load; April 14, 2004
Metasession; April 13, 2004
Group Games!; April 11, 2004
Happy Sabbath; April 10, 2004
Further...; April 8, 2004
Flier AI; April 7, 2004
Alpha 0.1; April 6, 2004
Uninhabited Planet SURVIVE; March 31, 2004
Torian Beauty; March 30, 2004
Flap flap flap!; March 30, 2004
Flap flap flap...; March 29, 2004
Nu flyver anton; March 27, 2004
Where Next?; March 26, 2004
Trees, Oceans...; March 25, 2004
Trees!; March 22, 2004
Time to call it quits...; March 20, 2004
Excitin'; March 19, 2004
more fun!; March 18, 2004
TREES; March 17, 2004
Impostoring; March 13, 2004
Luverly!; March 10, 2004
Greenwood Diary...; March 8, 2004
Daily Diary of a Lunatic; March 6, 2004
Materials!; March 5, 2004
Very nice!; March 5, 2004
Blender; March 4, 2004
Problem 1 solved; March 4, 2004
Well; March 4, 2004
And now for something completely ridiculous!; March 4, 2004
Crawler Models...; March 3, 2004
STATUS UPDATE CAPITAN; March 3, 2004
Matrix animations are done!; March 3, 2004
L2, L1A, L1B; March 2, 2004
L1 Design; March 2, 2004
Hmm...; March 2, 2004
Fun!; March 2, 2004
ALPHA NAUGHT; February 28, 2004
Spiral Development Model; February 26, 2004
OSOM; February 23, 2004
Ziippy; February 23, 2004
Gremlins; February 22, 2004
BATTLE ENGINE ALITA; February 21, 2004
Zuuum! baba; February 20, 2004
Fun!; February 20, 2004
PROGRESS REPORT CAPITAN; February 18, 2004
I am profoundly alone, or feel it; February 12, 2004
Beautiful Dreaaamer; February 12, 2004
bribe_lawyer_bully; February 11, 2004
Spam; February 4, 2004
Valuation; February 3, 2004
Gems!; February 2, 2004
ent_quest; January 24, 2004
Quest System; January 20, 2004
Inroduction; January 16, 2004
Sage of the Cicada Temple; January 14, 2004
Vex Intro; January 14, 2004
umake memory; January 13, 2004
Vex Status; January 13, 2004
Untitled; June 17, 2003
Untitled; March 18, 2003
Hoiaaaaaaaaaaaaaaaa; July 11, 2001
Untitled; July 11, 2001
OHHHHHHH; July 10, 2001
Lalalal; July 10, 2001
Nooooooo; July 6, 2001
Hello LJ; July 6, 2001

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