I wark on it awwwl dey lawng....


Yes sirree... Okay, i have honestly been playing a little bit (too much as always) of a MUD called discworld, but, other than that have been making steady progress. I have the screens/nav info/etc. setup and working great for cities, and added info boxes for planets and whatnot. It's much better. The galaxy map will have to wait to a later alpha to be revised, it's not worth it right now to sort that out.

@p What's next? Tweaking, adding features for the next alpha. Frankfully, there is already more features than before, since I have fixed the city generation (it was generating only small cities before) and other misc. things. The main goal right now is to tweak ships. I have coded AIs for I think 5 or 6 type of ships, but right now only one type (the simplest) is actually being used. So I'll get those in. Also, I need to tweak the cruiser AI itself. The ships always start outside the system, and I'm not happy at all with the warp delays/etc. This maybe is worth fixing before I add more ship types, since then I can tweak each ship type as I add it in.

@p Overall, I have really been enjoying working on this stuff. The game is lifting itself by it's bootstraps at this point, that is to say, it is feeling quite a bit like a real game.

@p I am still thinking about quests and story =) After I get NPC ships in, I think I will do another development cycle on the city NPCs, and add some quest kind-of stuff to them. Basic quests would be delivery-type quests.

2004-05-07


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