The GL_NEAREST_MIPMAP_NEAREST code in fact works more or less as expected; my guess as to what was going on with performance (too many texture hits) was correct. However, I am going to have to generate the mipmaps manually since by default they use linear interpolation, and this gives me black edges around the alpha mapped textures; I want nearest interpolation.
So my plan for today:
- Deal with mipmap generation - Make so you can't walk on water anymore - Finish laying out the farmer's fields - Make hay bale object - Make wheat crop object - Make barley crop object - Make oats crop object - Start laying out some houses in Happy Town - Make graphics for a wooden house style (right now I only have brick houses) - Make graphics for a sod house style
This probably won't all get done, but it's a good list. I can carry this over to tommorow if I don't get through it.
2007-05-11