The GL_NEAREST_MIPMAP_NEAREST code in fact works more or less as expected; my guess as to what was going on with performance (too many texture hits) was correct. However, I am going to have to generate the mipmaps manually since by default they use linear interpolation, and this gives me black edges around the alpha mapped textures; I want nearest interpolation.
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So my plan for today:
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- Deal with mipmap generation
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- Make so you can't walk on water anymore
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- Finish laying out the farmer's fields
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- Make hay bale object
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- Make wheat crop object
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- Make barley crop object
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- Make oats crop object
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- Start laying out some houses in Happy Town
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- Make graphics for a wooden house style (right now I only have brick houses)
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- Make graphics for a sod house style
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This probably won't all get done, but it's a good list. I can carry this over to tommorow if I don't get through it.
2007-05-11