Unexpected Consequences!


Aha, here is an interesting consequence of having a replay system in place. As it turns out:

@p - Everyone has a faster computer than me

@p Coupled with:

@p - The replay has to play back each frame of the game no matter what

@p Means:

@p - There are more frames to play back (as a rule) than my computer can process in realtime

@p Ergo:

@p - Watching the replays is rather... tedious =)

@p I did implement something of a FFWD, that will at least play it "as fast as possible". But it's still not incredibly fast =)

2009-09-29


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