I've fixed most of the flow issues-- or so I think! Having written some short stories was very helpful. I boiled down the dialogue to it's bare essentials, and removed about half of the NPCs (a bold move, don't you think?) A side effect of not using some of the NPCs is that I get to fill the wardrobes of the castle with their now-unused clothing, which is a nice bonus!)
In game development you slog and slog and slog away. You try to stay on-track yourself, and above all things keep the game focused. But sometimes things start to crystallize for you. When they do, it's truly magical. Today was like that.
@p
I have to be the luckiest game dev of all, in that I know a lot of musicians who are happy to let me pilfer their music for my games. For VtV I used the music of Lapine and it really completed the game.
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For Texas, I'm using the music of my friend Yesso and today having put the first of the music in place I can only say: hoorj!
@p
Here is the title screen music:
A Sad Cowboy's Song
I am going to have Yesso playtest a new build later this week. I hope he can feel it's a bit magical with his music in place, too.
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I think I need to get somebody (or somebodies) playing a new demo every 2 weeks or so. I'm *THIS* close to starting into the second, main part of the game. Ah me!
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I will try to put out another video this week, too. Hopefully I can find some way of capturing the audio with it, I don't want to write custom audio exporters but I probably don't have to, either.
2009-09-14