Journal - 2012 to 2016

The more recent part of my dev blog archive; a bit more in-depth and across a variety of topics.

Note that these blogs were converted over from Drupal which I abandoned because it was too much effort to maintain; so a lot will have broken links and images. I might return here one day and add a fresher conversion that preserves these thinsg, or I might not.


Godzilla (2014); May 17, 2014

Game Diary: Alundra; January 19, 2014

2013 - A Year In Review!; December 29, 2013

Punch and Pie Calgary Indie Game Thing at Eau Claire October 27; October 24, 2013

Lua Profiler; September 14, 2013

Lua Profiler; September 14, 2013

Some excellent working code to get GL extensions on windows (note: not actually excellent or working and does not get GL extensions on windows); June 22, 2013

Paradise Perfect Boat Rescue OUT NOW; June 20, 2013

Star Trek: Into Darness - Thoughts - SPOILER ALERT; May 25, 2013

Towerfall FanComputation; May 21, 2013

GrÜne; May 15, 2013

Render Optimization Bug; May 13, 2013

Things! ... Things?; May 10, 2013

Paradise Perfect Boat Rescue Coming Soon; April 26, 2013

Snty Prsrvtn; April 22, 2013

Texas is Bundled on Indie Royale; April 13, 2013

Mini-Review: Forevolution for Vita (PlayStation Mobile); March 16, 2013

Screenshot Saturday Paradise Perfect Boat Rescue Level Three Spiral Galaxy; March 9, 2013

Some Dope Cowboy Haikus; March 7, 2013

Cowboy Haiku Contest (CONTEST CLOSED); March 6, 2013

Visual Boat Studio 2013; February 27, 2013

Paradise Perfect Boat Rescue - COMING SOON (really!); February 12, 2013

Metal Thingie on Mars; February 8, 2013

TRIP˙TYCH; January 25, 2013

Aliasing; January 23, 2013

Wind Lines; January 15, 2013

Collage 1; January 3, 2013

Don't Use The Word "OPTICS" Metaphorically, Please; December 31, 2012

The Hobbit Technical Thoughts; December 19, 2012

WART - Bluegrass King; December 15, 2012

The True Price of Indie Games; December 14, 2012

Jellyfish Ghost - FCO WIP #2; November 30, 2012

GHOSTS // TEST GHOST; November 30, 2012

The Real Texas OST Released - NOW 40% off ON GOG, GamersGate, Desura; November 20, 2012

Cloud Atlas - Why the Critics Are Wrong (SPOILERS); November 11, 2012

Happy Fanart Friday; November 9, 2012

Electronic Voting Machines Must Be Rejected By The Free World; November 6, 2012

OGMO Editor Tutorials; November 3, 2012

Game Analysis - Zelda II: The Adventure of Link; October 20, 2012

Unroll A Roll A Roll on A Roll - AMORTIZE!; September 28, 2012

Symmetries of 2-Dimensional Bitfields; September 27, 2012

Announcing 2012 - twntytwlv.com - A BANNER YEAR FOR INDIE GAMES; September 16, 2012

Steamlight The Real Texas; September 3, 2012

Steamlight The Real Texas; August 30, 2012

ORCAJAM 2012; August 28, 2012

Curiosity Mars Descent HD with Audio - August 6, 2012 - MARDI HD at 4FPS; August 22, 2012

The Real Texas - Game Dev Code of Honour, Mathilda and Carrie's Motivation (no spoilers); August 3, 2012

Animating Arms and Legs; July 26, 2012

The Dark Knight Rises - Deconstructed by Batman/Nolan Neophyte - SPOILERS; July 20, 2012

MERRY CANADA DAY BOO HOO HOO; July 1, 2012

The Real Texas is OUT NOW; June 15, 2012

Journal - 2006 to 2012

Mostly covering the development of The Real Texas.


Craemle Zone is Scary and Madness; April 29, 2012

Artistic Suicide; April 25, 2012

...; April 19, 2012

Carmack is Learning to Program, OR: BIT MASKS and The Multiverse; April 1, 2012

Forums are HERE; March 30, 2012

The Alone Sword Released; November 12, 2011

FINGERS CROSSED; September 29, 2011

Survey of (Implicit) Game Design Choices; September 10, 2011

Vector Field Rivers, Tangerine Skies, Blah Blah Blah Marmalade Eyes; September 4, 2011

The Real Texas -- Out Soon for PC, Mac and Linux; September 1, 2011

How to Make a Videogame Trailer on the Cheap; August 24, 2011

A new kind of loop: the P-loop!; June 14, 2011

Save Game Transactions in RPGS; June 10, 2011

The Alone Sword - Coming Soon; June 1, 2011

Quandary of the Auto Updater; April 21, 2011

Circles are Confusion; April 16, 2011

The Making Of...; April 5, 2011

DONE DONE DONE DONE DONE; March 2, 2011

Robo-Drunk; February 16, 2011

Your Quest for Today is to Hug a Tree; February 13, 2011

Star Wars and Restraint; February 8, 2011

Gung Hei Fat Choi 2011; February 4, 2011

Point Queries; January 25, 2011

New Release - Eldritch OST; January 25, 2011

The Human Touch; January 18, 2011

ROOM JAM YYC; January 13, 2011

2010 A YEAR IN REVIEW; December 31, 2010

Final Boss is Finished; December 28, 2010

Legacy Forest is Found; November 14, 2010

Game Dev Trix - Arguments; November 11, 2010

Ah Summer, Where Have Ye Gone?; October 31, 2010

The Real Texas - Official Trailer #1; October 26, 2010

Let's Talk Ep 4: Open and Closed Loops; September 24, 2010

The Real Texas Video - Rats (Kinda Gross); September 6, 2010

Scott Pilgrim vs. The World; August 22, 2010

The Holiness of the Update Cycle; August 17, 2010

Why The Legend of Elkanah Sucks; July 29, 2010

Full Tilt Ahead on The Real Texas - Here's a Random Screenshot; July 24, 2010

Separation of Church and State; July 20, 2010

How to Draw; July 2, 2010

Texas Submitted to PAX10; June 14, 2010

Literary Justification; June 3, 2010

La Tour Part II - Drones, NPCs; May 31, 2010

The All-New for 2010 Kitty Lambda 4 Part Game Dev TOUR - Part I: World Elements; May 27, 2010

DEATH, LIFE at Kongregate.com; April 12, 2010

On Metacomputers - PART II; April 9, 2010

On Metacomputers - PART I; April 7, 2010

Staying on Track, Geometry Wars; March 12, 2010

Latest Video: Geometry Lesson; February 24, 2010

The Cutting Room Floor; February 21, 2010

RPGs and User Testing; February 13, 2010

Global Game Jam 2010: I am an Artist; February 3, 2010

Harmonization; January 23, 2010

Latest Video: Floating Eye; January 19, 2010

The Floating Eye; January 19, 2010

VVVVVVery TTTTTTerry Day!; January 9, 2010

Happy 2010 from KITTY*LAMBDA!!!; December 31, 2009

Happy Boxing Week; December 26, 2009

Adobe FlexBuilder Linux (Alpha 5) + Eclipse 3.4 Ganemede on Linux; December 17, 2009

Hunters of the Northwest Passage; December 14, 2009

Let's Talk Episode 2; December 4, 2009

Let's Talk Ep 2: TNT; December 4, 2009

Hiatus? No!; November 22, 2009

More Graph-viz-ing!; October 30, 2009

H1N1 Flu, Ahoy! and Ephiphany, Ho!; October 26, 2009

Calgary Small Business Week; October 19, 2009

Calgary Small Business Week; October 19, 2009

The Notebook; October 16, 2009

Kinetics in Games; October 15, 2009

Texas Alpha 101 is Ready!; October 12, 2009

Automapping is Subtle; October 2, 2009

Automapping, Walking; October 2, 2009

Where to now!; September 30, 2009

Unexpected Consequences!; September 29, 2009

Milestone 1, Reached!; September 26, 2009

More Musings; September 25, 2009

On Alternate Dimensions; September 21, 2009

The Castle at Night; September 21, 2009

First section: done?; September 19, 2009

Music; September 14, 2009

Flow bugs, NPCs; September 13, 2009

Venture the Void 1.1.5; September 13, 2009

First Playtest, Venture the Void 1.1.5; September 4, 2009

The Legend of Zelda: A Link to the Past -- First Impressions; August 27, 2009

Storytime; August 22, 2009

Webstream,; August 21, 2009

The EVILS of C++: Static Initialization; August 13, 2009

Keeping the Past ALIVE; August 7, 2009

RN and Friends; August 3, 2009

Water Effects; July 26, 2009

Sound Effects Time; July 26, 2009

Everything you wanted to know about the stencil buffer, but were afraid to ask.; July 25, 2009

Clouds Video; July 16, 2009

Clouds; July 16, 2009

Geography: Where It's At; June 30, 2009

When to Cut Your Losses; June 29, 2009

At last.. IT IS TIME TO DIE!; June 18, 2009

Sleepiness Status Effect; June 18, 2009

Progress, NPC Doors; June 13, 2009

Models, Water; June 8, 2009

StickLike Property; June 5, 2009

Set Pieces, Backstory; June 3, 2009

Let's Talk: Episode 1; June 1, 2009

Let's Talk Ep 1; May 29, 2009

Website, Video, Hamumu, Objects; May 27, 2009

First Gameplay Video; May 23, 2009

BeautifulTimer; May 18, 2009

Chiang Mai; May 13, 2009

Back in the Saddle, Yaa hoo!; May 3, 2009

Going With Option 1; April 15, 2009

Save Points, Zelda 1; April 15, 2009

LuaProfiler, Simulation; April 13, 2009

Hong Konging it With Windows Vista; April 8, 2009

Replays; March 13, 2009

More Tutorial Nonsense...; February 13, 2009

Success with cutscenes!; February 12, 2009

Cutscenes. Argh!; February 9, 2009

Planning for the Parking Garage; January 27, 2009

Can you hear the Wind in the Willows?; January 13, 2009

Sway, continued; January 12, 2009

Polishing, bushes, longscreen!; January 10, 2009

Memory Tracing; December 30, 2008

The Separation of Church and State; December 28, 2008

UI Simplification, Cool IDE Idea; December 22, 2008

Atcho' Feets; December 20, 2008

Sound Effects Hooray!; December 16, 2008

Integration... Complete (sorta); December 13, 2008

Eclipse Migration, sfxr; December 11, 2008

Eclipse vs. KDevelop; December 8, 2008

Profiler Ho!; December 4, 2008

Information Painting; December 1, 2008

Story to Fit; November 28, 2008

NPCs Cleaned UP!; November 20, 2008

Still Snowing, Side Projects; November 19, 2008

Game Development Season is Here!; November 7, 2008

FluidText; September 9, 2008

GraphViz; September 6, 2008

Keys, Doors working; September 4, 2008

K.I.S.S.; August 29, 2008

Context is the KEY!; August 15, 2008

Flexibility and Staying in Touch!; August 6, 2008

Detour: World Design; June 19, 2008

The Blue Door; May 4, 2008

Next phase: story! And player/enemy interaction issues...; May 2, 2008

The Creative Ebb; April 25, 2008

New Enemies; April 16, 2008

Notres for Salamander; April 10, 2008

New Enemy Ideas; April 6, 2008

Awesomest Sound Effects Ever; April 4, 2008

Bats!; April 3, 2008

Bats 'n Rats; March 28, 2008

Sheep!; March 24, 2008

Renderables, Soundables...; March 17, 2008

Enemies, AI Rethinking...; March 16, 2008

Bandits for the win!; March 10, 2008

Golden Rule of Adding Moving Gameplay Elements; February 18, 2008

Causal Chains and Snowfall; January 25, 2008

Fun as a Survival Skill; Sound effects, item system.; January 21, 2008

January Slowdown; January 16, 2008

Time for Gameplay; December 21, 2007

Setting and the Altar of the Evil Pig; December 7, 2007

Yarks! Donjon.; November 26, 2007

Doors, Pathfinding; October 31, 2007

Quadrupeds, Monkeys; October 29, 2007

Had this great discussion with Kevin...; October 19, 2007

Pathfinding Issues, NPC behaviour...; October 10, 2007

All NPCs are in!; October 8, 2007

No way, that was silly...; September 25, 2007

Picky Electric; September 23, 2007

Transforms; September 19, 2007

The MONDAY Blahs; September 17, 2007

Multi Tiered AI, Incremential Development; September 3, 2007

Pathfinding!; August 31, 2007

VtV Server Story!; August 20, 2007

Google DOCS; August 6, 2007

NPCs!; July 25, 2007

VtV 1.1; July 19, 2007

Hidden Valley Ruins; July 3, 2007

Shake some game; July 1, 2007

Trees, Trees, En Pee Sees!; June 29, 2007

This Post is the Same As The Last One; June 19, 2007

Water Works, Now for BEDS!; June 11, 2007

Adwords, Walking on Water; June 7, 2007

Development Grinds to a Halt; June 1, 2007

Barnstorming Brainstorming; May 29, 2007

Untitled; May 28, 2007

Starcraft 2, Architecture, Occlusion; May 22, 2007

Houses, houses, houses!; May 18, 2007

Sod houses, town layout; May 15, 2007

Furniture, houses, download.com; May 14, 2007

GL_NEAREST_MIPMAP_NEAREST; May 11, 2007

Terrain, farmland, detail; May 8, 2007

Tension, Chapters!; May 7, 2007

To-day!; May 5, 2007

Scenery; May 4, 2007

A new ERA in life journaling; May 1, 2007

Another Type of Adventure; June 9, 2005

Journal - 2001 to 2006

Going back to 2001 to 2006, this part of the blog is very bad and sort of tracks the development of my space game. It's a little bit funny to me that this is here.


Capitalization, Warp Drive, XP, CommLink Live!; June 1, 2005

Untitled; May 23, 2005

I think the next thing to tackle here is just generally the AI.; April 28, 2005

BETA 5; April 25, 2005

BETA 4 Features; April 13, 2005

Planning!; April 12, 2005

Emergency Meeting of the High Council to Stupid Last Ditch Efforts to Save Gameplay; March 20, 2005

What's Next?; March 17, 2005

Converting Towns; March 14, 2005

Think about how much energy I have spent on the stupid quest system!; March 8, 2005

Yarr!; March 5, 2005

Beta 2; February 22, 2005

Lightning Only Strikes Once; February 8, 2005

Exuberant Bankruptcy!; February 7, 2005

Emergency Planning Session!; February 5, 2005

Bankruptcy! I do declare!; February 5, 2005

More of the same, I guess!; February 4, 2005

Untitled; February 1, 2005

Back and forth!; January 31, 2005

satellite one; January 29, 2005

I Find Myself Wanting to EXPLORE the World.; January 27, 2005

Syncopation!; January 25, 2005

Hemmm!; January 19, 2005

Story Time in Alphaville; January 19, 2005

Cutting and running!; January 19, 2005

Help! Help!; January 18, 2005

Politburo....; January 14, 2005

Training, Senate, Face down in the mud with a pounding headache...; January 13, 2005

Trainers, economies, guilds, and freecell!; January 11, 2005

Bits and Bits; January 10, 2005

Couple Things...; January 6, 2005

Clouds, Shields; January 5, 2005

Profiling!; January 3, 2005

Ship AI!; December 21, 2004

Opthimalization!; December 20, 2004

Junipar!; December 16, 2004

Debugging, Cohesiviving!; December 15, 2004

Fatal Crash Bugs-a-Plenty!; December 14, 2004

Trees!; December 13, 2004

More Fun From The TEXTURE MAPS!; December 10, 2004

Pbuffers, impostors, stuff...; December 9, 2004

Organics2!; December 8, 2004

Continuing!; December 7, 2004

Networkization!; December 6, 2004

Circle!; December 6, 2004

Enough graphics for awhile...; December 3, 2004

Splish Splash!; December 1, 2004

Fast Art; November 30, 2004

Superb Mateys!; November 29, 2004

Indie Log Jam '94; November 26, 2004

Captiv8; November 24, 2004

Pachinko!; November 19, 2004

Know What's Next!; November 18, 2004

BGloading; November 17, 2004

Load Times' Looming Shadows; November 11, 2004

Monseter Eh? Aye!; November 10, 2004

Nah!; November 5, 2004

More Design Musin's; November 4, 2004

No Title; November 2, 2004

Et Voila!; October 20, 2004

I'm working on mainly two things right now.; September 25, 2004

NPC Job Class Services...; September 15, 2004

Rehauls; September 7, 2004

Quest/Reward System; September 6, 2004

Story Planning; August 24, 2004

Status!; August 3, 2004

Long time no status update!; July 7, 2004

Fighting engine, productiveness...; July 1, 2004

Work Plan!; June 18, 2004

Tylenol Cold/Flu!; June 16, 2004

Work plans!; June 7, 2004

Story Intro!; June 2, 2004

Story system!; May 31, 2004

Alpha 0.75; May 29, 2004

Life is gut!; May 28, 2004

What's the frequency, James?; May 27, 2004

Que Estas?; May 22, 2004

Weather; May 20, 2004

whether or not to do weather.; May 17, 2004

Mucho Excititude!; May 13, 2004

Ship AI; May 11, 2004

Ship NPCs; May 10, 2004

Ship Refactoring...; May 8, 2004

I wark on it awwwl dey lawng....; May 7, 2004

What's next?; May 5, 2004

WINSOCKROCK!; May 4, 2004

Just Good Enough =); May 3, 2004

Synchronicity!; May 1, 2004

ZONES, crap...; April 29, 2004

Funness!; April 27, 2004

Network!; April 26, 2004

Network Code; April 24, 2004

Network Classes...; April 22, 2004

Excitement Builds; April 21, 2004

Alpha 0.5; April 20, 2004

VEX; April 17, 2004

Save/Load; April 14, 2004

Metasession; April 13, 2004

Group Games!; April 11, 2004

Happy Sabbath; April 10, 2004

Further...; April 8, 2004

Flier AI; April 7, 2004

Alpha 0.1; April 6, 2004

Uninhabited Planet SURVIVE; March 31, 2004

Torian Beauty; March 30, 2004

Flap flap flap!; March 30, 2004

Flap flap flap...; March 29, 2004

Nu flyver anton; March 27, 2004

Where Next?; March 26, 2004

Trees, Oceans...; March 25, 2004

Trees!; March 22, 2004

Time to call it quits...; March 20, 2004

Excitin'; March 19, 2004

more fun!; March 18, 2004

TREES; March 17, 2004

Impostoring; March 13, 2004

Luverly!; March 10, 2004

Greenwood Diary...; March 8, 2004

Daily Diary of a Lunatic; March 6, 2004

Materials!; March 5, 2004

Very nice!; March 5, 2004

Blender; March 4, 2004

Problem 1 solved; March 4, 2004

Well; March 4, 2004

And now for something completely ridiculous!; March 4, 2004

Crawler Models...; March 3, 2004

STATUS UPDATE CAPITAN; March 3, 2004

Matrix animations are done!; March 3, 2004

L2, L1A, L1B; March 2, 2004

L1 Design; March 2, 2004

Hmm...; March 2, 2004

Fun!; March 2, 2004

ALPHA NAUGHT; February 28, 2004

Spiral Development Model; February 26, 2004

OSOM; February 23, 2004

Ziippy; February 23, 2004

Gremlins; February 22, 2004

BATTLE ENGINE ALITA; February 21, 2004

Zuuum! baba; February 20, 2004

Fun!; February 20, 2004

PROGRESS REPORT CAPITAN; February 18, 2004

I am profoundly alone, or feel it; February 12, 2004

Beautiful Dreaaamer; February 12, 2004

bribe_lawyer_bully; February 11, 2004

Spam; February 4, 2004

Valuation; February 3, 2004

Gems!; February 2, 2004

ent_quest; January 24, 2004

Quest System; January 20, 2004

Inroduction; January 16, 2004

Sage of the Cicada Temple; January 14, 2004

Vex Intro; January 14, 2004

umake memory; January 13, 2004

Vex Status; January 13, 2004

Untitled; June 17, 2003

Untitled; March 18, 2003

Hoiaaaaaaaaaaaaaaaa; July 11, 2001

Untitled; July 11, 2001

OHHHHHHH; July 10, 2001

Lalalal; July 10, 2001

Nooooooo; July 6, 2001

Hello LJ; July 6, 2001

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