I made another video blog. These are fun to make but a lot of work:
This one talks about TNT and making things explode.
I read something recently that sort of suggested you're better off spending one hour talking about your game, than one hour working on it. I can see that. Game dev is kind of arduous and time consuming. On the one hand, there is always so much work to be done that it's hard to imagine setting aside time for a blog post, etc.
On the other hand, you kind of have to make noise to get noticed. And getting encouraging comments is such a warm fuzzy, to use my 6th grade teacher's terminology.