So, I updated the flight model a tiny bit again today, mainly so that when you have the ship turned off, you can't steer. The ship just falls like a dead weight (too bad, but it doesn't spin around at all; have to fix that =)
Today, I had another telephone job interview so I couldn't work till that was over (don't want to be too "in the zone" when I have to deal with people, you know) and now I'm going to keep coding gameplay! right now am debugging some issue with price biorhythms, that makes it so companies only ever want to buy from you (makes it kind of hard to acquire cargo)
I really, really need monsters to make the gameplay mechanics work at all, but it's too much work to put in for the february alpha!