Well, I suppose what I ought to implement today is flier AI. Crawler AI is done but also needs some tweaking, mainly since the crawlers move so slowly and also that they won't be afraid of going into water so that has to be fixed. Not really that exciting. If I got that done very quickly I might start to look at death animations. I want to have the creatures split into their composed body-parts and fall to the ground, it just seems a fairly good way of doing it.