texas
Final Boss is Finished


Today, after maybe 4 years of solid development, I reached the first "finish line" for The Real Texas.
December 7 I started work on the final boss mechanics. Today, 20 days later, it's basically complete. I will still need to do some major tweaking and add a few minor-ish things, but there you have it. And oh, dear friends, have I been slogging.
The All-New for 2010 Kitty Lambda 4 Part Game Dev TOUR - Part I: World Elements

La Tour Part I: World Elements
I recently got a question from a friend about the basics of how I do game development (how am I doing 3D, how does my engine work, tc.), so that seemed as good a reason as any to get back on it with my blog (this blog has been inactive for I think a month or more!)
So it begins! A four part tour of how I do game development...
World vs. Play
The Notebook
I've begun adding a notebook object. The notebook lists your next objectives:

Some might cringe at the thought of having such an object. It could become a real crutch for game development, in that no matter how bad your game is designed you've got this silly "next objective" thing leading you onward.
I think if you are a bit more thoughtful with how the notes are constructed, however, it can compliment the game nicely.



