RayLib

RayLib is a game development library I was halfway through creating, for Python.

No guarantees on it's usefulness, I don't even remember how it works!

Included is source code to a little game, called Grubber, which I sketched out and made some progress but didn't finish.

Gameplay

Grubber was to be a "pick up and do things" game. I still really strongly like the concept. Your guy has the ability to pick up almost any world object. Once picked up, he can "activate" it, or put it down/throw it.

Activate has different meanings depending on the object in question. Trees are lit on fire, for example (this is how far I got with the concept.)

You can try and throw the object or set it down, and it will affect the gameworld.

It's a simple concept but a fun one, I think.

Pathways

A crooked alley leads to what you hope is the entrance of the Labyrinth.
A staircase leads to a strange, mauve tavern.
A boardwalk leads into a disco, from which emits music cute and loud.
You aren't sure, but it looks like there is some punk who is parsing text at a computer desk in some bushes.

Download

AttachmentSize
raylib_2007-03-15.zip3.85 MB
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