Quick Update: Paradise Never
November 14, 2015
Earlier this year I announced that my current project is an action RPG called Paradise Never.
You can check out the site for more info:
Coverage from Other Websites
Some other information and coverage if you are curious:
RPS did a nice write up on the announce trailer, here:
> If At First You Don't Succeed, Revolt Again: Paradise Never
Game Reactor came by at PAX East and interviewed me:
> Paradise Never - Calvin French Interview
(YouTube link; some minor SPOILERS)
Finally, Joey Davidson at TechnoBuffalo came by at PAX East and here are his impressions:
> Paradise Never Hands-On preview - We don't kill in this revolution
How's it Going?
Overall, progress on this game has been amazing, definitely my most ambitious thing yet and also the most
technically interesting. The NPC AI is very sophisticated! Unlike my previous games, I've been able to work with an
artist, Sara Gross, to produce character portraits, and they add so much to the game as the NPC interactions are
central. She has done an amazing job! Eden Rohatensky recorded the lovely music for the launch trailer, and I'm hoping
to work with more great musicians and artists before it's finished.
But all that's a secret (or TBD) for now :P
As for me, I'm just working very hard and feeling very lucky to be able to! :) I'll maybe do some videos and post them
here. The best way to stay in touch with me is on twitter. Thanks for reading!
P.S.: The Real Texas is still coming to Steam. Sorry it's been so long! I've been working full time plus on Paradise
Never for over two years now, since before TRT was greenlit.